After years of omnipresence, Riot Games is heavily nerfing lane swaps
Lane swapping has long been a strategic tool in competitive League of Legends, allowing teams to bypass difficult early laning phases and manipulate macro advantages. However, according to Spideraxe's X account, Riot Games is putting an end to this mechanic within future patches, introducing new anti-lane swap mechanics that drastically alter the way teams approach early game strategy.
The Death of Lane Swaps?
Historically, lane swaps were a way for teams to protect weaker early-game carries, deny enemy bot lane aggression, and accelerate turret takedowns. While the practice had faded in and out of the meta due to previous adjustments, this patch aims to permanently dismantle the viability of lane swapping at a high level. The key changes include:
- Fortification buff removal: Previously, outer turrets had a fortification buff that made them more resilient early on. This buff is now gone for all turrets.
- Severe turret penalties for lane swaps:
- If two non-jungler enemy champions appear in the toplane or midlane, the outer turret receives a 95% damage reduction.
- Turret attacks are now fully charged, which will deal increased damage immediately.
- Turrets deal 300% damage to minions, preventing early wave-clearing strategies.
- Champions in a swapped lane will receive only 50% gold and XP.
- Any gold from minions or turret kills in a defending lane will be redirected to the nearest allied champion.
- Defending champions will gain a 20% bonus in gold and XP, rewarding standard laning.
- The anti-lane swap detection begins at 1:30 for toplane and 2:15 for midlane, ending at 4:00.

A long-awaited patch
Although lane swapping has revolutionized the approach to the game, it has been almost omnipresent for over a year, impacting the viewer experience by limiting early-game action and leading to a more passive playstyle in many cases. However, this change was especially anticipated by toplaners, who often suffer in the first minutes of the game, forced to play 1v2, struggling to farm, and sometimes even dying multiple times before reaching level 2.
It remains to be seen how teams will potentially find new ways to circumvent these new rules. Some are already discussing the possibility of support playing with Smite so that the game considers them as junglers, allowing them to regain favorable stats...
Header Photo Credit: Riot Games/Sheep Esports
- Clément Chocat -
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